Table
A Table represents a list references which cannot be stored as bytes in Memory for safety and portability reasons.. The Table class is a wrapper around the wasmtime::Table struct.
Properties​
ValueKind Kind​
Get kind of values stored in this table.
uint Minimum​
Get the minimum number of elements in this table.
uint Maximum​
Get the maximum number of elements in this table.
Methods​
object? GetElement(uint index)​
Get the value (may be null) at the given index.
void SetElement(uint index, object? value)​
Set the value at the given index (may be null).
uint GetSize()​
Get the current number of elements in the table.
uint Grow(uint delta, object? initialValue)​
Grow the table, adding delta copies of initialValue to the table. Returns the previous size of the table.